Xogot is a new project from Miguel de Icaza (the creator of Mono among other projects) building upon his work on bringing Swift to the Godot game engine. Xogot is now available for testing via TestFlight and it’s a VERY good implementation of the Godot game engine on iPad devices, with a user interface optimized toward mobile usage.
Details from the official blog:
We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.
It has been almost a year since we started to explore what it would take to bring Godot to the iPad as a bonafide iPadOS application. We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.
We have prepared some documents for you:
- Goals for the TestFlight preview and signup form.
- Known Issues in this Release
- Getting Started Guide: covers how to start new projects or bring existing projects into the iPad
Once you have signed up, you can chat with us in the Xogot Discord Server.
You will need to have an iPad up to date with the most current version of iOS (currently iPad OS 18) to install the preview release. You can check out Xogot, Godot on iPad in action in the video below.