There is an exciting new add-on for the Godot game engine for creating 3D terrain in a pixel art graphics style – Yūgen’s Terrain Authoring Toolkit. The project is open-source under the liberal MIT license and makes creating low resolution terrain incredibly simple.
Highlight features of Yugens Terrain Authoring Toolkit include:
- Elevate and lower terrain based on cells in a chunk grid
- Level terrain to a user-set height
- Smooth terrain depending on the average height of neighbouring cells
- Create a bridge between two points by drawing a line between them
- Paint up to 15(+1) custom textures onto the terrain
- Paint a mask map that determines whether selected cells should draw
MultiMeshInstance3dgrass instances - Get debug information for selected cells
- Change the internal marching squares algorithm vertex merge threshold value resulting in smoother or blockier terrain
- Change global terrain settings like wall texture, wall color, grass animation fps and more…
Key Links
Yugens Terrain Toolkit GitHub Repository
You can learn more about Yūgen’s Terrain Authoring Toolkit for the Godot game engine and see it in action in the video below.
