Adobe releases updated cloud based game developer tools

 

OK, I will start off by saying “cloud” is one of those massively abused terms and beyond Adobe wanting to catch some buzzword hype, this suite has very little to nothing to do with the cloud.  Do you consider 7zip a cloud based solution because you download it from the internet?  Didn’t think so…  Anyways, let me continue pet peeve aside.

 

So, what exactly have they released?  Well, we have:

 

Adobe Scout

 

Adobe Scout

Adobe Scout is a Flash based profiler.  In pure, unadultarated marketing speak, it is:

Adobe Scout is the next-generation profiling tool for Adobe Flash Player and AIR. It revolutionizes ActionScript development by showing you what’s going on inside your content, in mouth-watering detail. Scout is simple and intuitive to use, freeing your mind to create sleek and immersive games! Try it today, for FREE!

So, yeah, it’s a profiler for ActionScript applications..

 

Plus it is free, which is of course nice.

 

 

 

 

Adobe Gaming SDK

 

Let’s starting with the marketing description:

The Adobe Gaming SDK provides the essential building blocks you need to create and monetize incredible ActionScript 3 games across devices, available in a single package from the Adobe Creative Cloud

In reality its the Adobe AIR SDK with a few open source frameworks ( Starling, Feathers, Away3D ) bundled in, plus a few iOS plus a native 3D file format and documentation. 

 

Flash C++ Compiler

 

Again, starting with the marketing speak:

Combine the power, familiarity, and high-performance of C/C++ with the unparalleled reach of the web.

With the Flash C++ Compiler (FlasCC) you can bring your native C/C++ from consoles and PCs to over a billion people on the web—across browsers, with no additional install.

Stunning native games, welcome to the stunning reach of the web.

This of course isn’t a new product, it used to be a product named Alchemy, but it is a new release.  Essentially it is a C++ to FlashVM compiler.  Think Google NaCL, just targeting the Flash player instead of Chrome.  If your game is written in C++, or if C++ is your weapon of choice, it is worth checking out.  The Flash VM may be a dying platform, but its a dying platform with one hell of an install base!

 

 

So what the hell does this have to do with the cloud?

 

Nothing, not a damned thing.  Well, that’s not completely true.  If you sign up ( free tier ) you can get 2GB of web based file storage and 1 private PhoneGap builds.  They are also bundling all of the above with their “cloud” based subscription offerings, but considering every single thing I just mentioned is free, that seems fairly pointless.  For an idea of what you get and what you have to pay for:

 

image

 

So, if you are interested in Flash based game development, be sure to check it out.

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