Flax Engine Released
Flax Engine has finally been released to the public. Flax Engine feels a lot like a light weight hybrid of Unity & Unreal, offering C#, C++ and Visual Scripting support.
Flax Engine has finally been released to the public. Flax Engine feels a lot like a light weight hybrid of Unity & Unreal, offering C#, C++ and Visual Scripting support.
Wave Engine recently released version 3.1. Wave Engine is a completely free to use 3D game engine capable of targeting most platforms and XR devices. We have been keeping an eye on this engine since 2015 when we featured it in the Closer Look series. More recently we looked at …
Unigine have just released version 2.13 of their C++/C# powered game engine with an all new GPU based lightmapper and a whole lot more.
Unity are currently running their Mega Bundle X, a bundle of assets to celebrate the 10th anniversary of the Unity Asset Store. One of the standout assets on the bundle is Script Inspector 3, an asset that once you’ve used it you wonder why this functionality isn’t included in Unity …
FlatRedBall is an open source C# based game engine with development dating back to 2005. It was originally built to run on-top of Managed Direct X, then was ported to XNA and when XNA was depreciated, it was again ported to run on top of the MonoGame framework. FlatRedBall provides …
Love the Unreal Engine but wish you could work with the C# programming language? A little over a year ago we looked at the USharp project which sadly seems to have been abandoned. Thankfully there is another project, UnrealCLR that has come a long way in a very short period …
MonoGame, the spiritual successor to Microsoft’s XNA game framework, just released MonoGame 3.8 after more than a year in development. Major new features of MonoGame including .NET core support, NuGet installation and more. Details of the release from the MonoGame What’s New post: We now support .NET Core in addition …
Stride, the game engine previously known as Xenko (and Paradox before that), just released version 4.0. Details of the release from the Stride 4 release notes (no link possible currently).Thanks to a substantial contribution from Sean Boettger and sponsored by David Jeske, Stride now supports Voxel Cone Tracing GI!.NET CoreAs a first step toward .NET […]
FNA is an open source project making it easy to port and maintain XNA based games to several different platforms. FNA has been used to port a huge number of indie games including the likes of Celeste, Bastion, Axiom Verge, FEZ, Owlboy, Rogue Legacy and more. The goal of FNA is described as:Our goal is […]
A common question I receive is, can I use C++ with the Godot game engine. If you are looking to do live game scripting like in Unreal Engine, the short answer is no, you cannot do that with Godot. You can however develop in Godot using C++ in three different ways.Native DevelopmentThe first option is […]