Framework

Box2D 2.4.0 Physics Release

Box2D 2.4.0 Released

Box2D, the popular open source 2D physics engine, just released version 2.4.0. Among other changes the 2.4.0 release saw a change from the ZLib open source license to the very similar MIT open source license. Other details from the release notes: Box2D is available in source form on GitHub. You …

Box2D 2.4.0 Released Read More

WebGL Studio Hands-On

WebGLStudio Hands-On

Today we are looking at the game engine/framework combo WebGLStudio, an entirely browser based game engine with a complete visual editor. Key features of WebGLStudio include:A full 3D graphics engine (LiteScene.js) that supports multiple lights, shadowmaps, realtime reflections, custom materials, postFX, skinning, animation, and much more. An easily extended, component-based system for controlling the rendering […]

Dragon Ruby Hands-On

DragonRuby Game Framework

DragonRuby is a game development framework powered by the Ruby programming language.  It is lightweight and crossplatform with an easy to learn API.  It is regularly $47USD, however it is currently included in the Bundle For Racial Justice currently running on Itch.io, along with hundreds of games for just $5.Key features of DragonRuby include:Dirt simple […]

Plywood Open Source C++ Framework

Plywood C++ Game Framework

Plywood is a new C++ based cross platform C++ framework created by Jeff Preshing, who previously worked at Ubisoft Montreal.  Plywood is composed of 3 primary parts, a project build/management system, a C++ reflection and serialization system and a collection of modules to provide low level functionality needed by all games.  Plywood is open source […]

DE Kenney and PlayCanvas News

Diligent Engine | PlayCanvas | New Kenney.nl Assets | AssetForge

Welcome to another NewsFromScratch game development news round-up.  Today we have 2 different game engine releases, a new asset pack from Kenney.nl, as well as an update to AssetForge.DiligentEngineDiligent Engine is a cross platform rendering framework that abstracts away the complexities of dealing with OpenGL, Vulkan, DirectX and Metal APIs.  This new release adds Vulkan […]

Ogre 2.1 Released

Ogre 2.1 Baldur Released

The long running open source C++ framework Ogre just released Ogre 2.1 Baldur.  Performance optimizations, a new compositor and shading system and more top the list of features.Highlight features from the release announcement:Hlms (High Level Material System) to generate shaders automatically. Replaces RTSS and manual shaders PBS – Physically Based Shading New Compositor. More flexible, […]

Shiro's Open Source Haxe Game Development Stack

Shiro’s Game Technology Stack

Shiro Games, the developers behind such games as Evoland, Northgard and Darksburg, just posted a blog post on the technology they use to develop their game.The primary parts of the development stack include:The Haxe LanguageHaxe is a cross platform open source programming language with a high-level strictly typed language capable of being compatible to multiple […]

raylib 3.0 released

Raylib 3.0 Released

Raylib 3.0 was released today.  Raylib is an open source, cross platform C based framework of tools and libraries for making games.  Components of raylib can be used on their own, however you can also download a preconfigured development environment making it among the easiest ways to get started doing C or C++ game programming.  […]

Scroll to Top