The open source HTML5 game framework Phaser just released Phaser 3.50, the single biggest release to date with hundreds of improvements.
Yesterday PCUI, an open source UI framework for creating game tools and other web applications, was open sourced. PCUI is named as such because it is the UI layer powering the battle tested PlayCanvas game engine. It provides over a dozen controls, as well as implementing logic such as the …
Mixamo Character Animation Combiner is a powerful tool for combining animations and characters from Adobe’s Mixamo and exporting the results in GLTF or GLB formats in just a matter of seconds. The results are game ready and can immediately be imported into the 3D tool or game engine (I used …
The PlayCanvas HTML5 3D game engine just received a major update to the plans, adding major new features with no increase in price. The new plans:The major changes are:5-10x increase on storage for all tiers Free: 200MB → 1GB Personal: 1GB → 10GB Organization: 10GB → 50GBCustomize the loading screen – remove PlayCanvas branding Download […]
CocosCreator, a free Cocos2d-x powered cross platform game engine, just released a version 2.4.0. If you are interested in learning more about Cocos Creator, check out our complete Cocos Creator tutorial series available here.Details of Cocos Creator 2.4.0:This update brings more new features, optimizes performance and improves stability. Efficiency is everything! This version contains many […]
With CopperCube 6 recently being made available in a free form, we decided to do a complete tutorial series over on devga.me that should get users up and running creating complete 3D games using CopperCube in well under an hour.The series consist of:Getting Started Creating a Terrain Creating a Camera Programming Your GameCollisions and PhysicsExtending […]
A brand new tutorial series just went live on devga.me (to join the existing Armory 3D series), the Cocos Creator Crash Course.The series currently consists of the following tutorial parts:Cocos Creator Tutorial Series homepageIntroduction and Getting StartedCreating a SpriteIntroduction to Cocos ScriptingDebuggingHandling InputSound and MusicAnimationThere are a few more tutorial chapters in active development. The […]