Tools

Kenney Avatar Mixer

Kenney Avatar Mixer

Kenney of Kenney.nl fame has just released a new free tool Avatar Mixer. This joins the previous Mixer projects such as Ship Mixer and Creature Mixer on Itch.io. These tools allow you to rapidly (or completely randomly), create sprite graphics using a mix and match approach of existing assets. You …

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UE Viewer Unreal Engine Asset Viewer and Export Swiss Army Tool

UE Viewer – An Unreal Engine Asset Swiss Army Knife

Today we are checking out UE Viewer, a long running, but recently updated tool for exporting Unreal Engine assets that are stored in uasset format. One such example is exporting the contents from the Unreal Engine versions of the Synty POLYGON bundles, as the default FBX versions are ASCII encoded …

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Ship Mixer is a new tool from Kenney.nl for creating SHMUP style sprites

Ship Mixer — SHMUP Style Sprite Creator From Kenney.nl

Kenney of Kenney.nl fame has released another tool, Ship Mixer. ShipMixer is a browser based application that enables you to quickly kit bash together SHMUP style jets and airplanes by mixing and matching different shapes of different colours. There is also Creature Mixer, we did a video on when it …

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Mixamo For Dummies Tutorial -- Combine Multiple Mixamo Animations using Character Animation Combiner

Creating 3D Animations with Mixamo and Character Animation Combiner

Today we are looking at using Character Animation Combiner to make working with multiple Mixamo animations easier. Mixamo is a free service that has thousands of animations and tools for easily rigging your own characters, which was purchased by Adobe back in 2015. It is perhaps one of the easiest …

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Agama Materials Free Substance Painter Designer Alternative

Agama Materials — A Free Alternative to Substance Painter/Designer

Agama Materials is a free application for Windows PCs that enables you to both create procedural materials using a node based approach like Substance Painter, as well as paint on 3D models like Substance Designer. It is simply a matter of creating a material, either from existing PBR textures, or …

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