King have just released a new version of their Defold game engine, 1.2.129. This release contains a few fixes around localization and Android notifications as well as a new tutorial Walking Astronaut. Speaking of tutorials, if you are interested in learning the Defold game engine be sure to check out our tutorial series.
Details of the release from the release notes:
DEF-3133– Added: Added spine.reset_ik_target function
DEF-2747– Fixed: Local push notifications are now persistent between sessions on Android
DEF-3303– Fixed: Engine and Editor 2 interpret a zero width space as whitespace for breaking lines
DEF-3281– Fixed: Each collection now supports more than 16k sprites (fixed again!)
DEF-3284– Fixed: Updated Android manifest to target SDK version 26
DEF-2596– Fixed: Collection factory memory leak
DEFEDIT-1381– Fixed: Saving on Windows 10 now faster.
DEFEDIT-1393– Fixed: Particle effect emitters sorted on z-value in the editor.
DEFEDIT-1395– Fixed: Intermittent crash when playing and editing particlefx.
DEFEDIT-1397– Fixed: Boxes in gui editor sorted by layer + index.
DEFEDIT-1398– Fixed: Models no longer overdrawn by other objects in scene editor.
The release notes also mention some functionality currently under development.
Lua timer module
The new timer functionality just barely missed this release. It will now land in the next release.
The tasks of the live update feature are now into its final stages
and should be available soon for release.
We are currently working on optimizing the build times for Win32/Win64.
Early tests are really promising but there are a series of small tasks that needs to be done
in order for this to work well.