The open source Godot game engine just released Godot 4.2. This release comes a mere 4 months after the release of Godot 4.1 and contains some major new features. In our Godot 4.2 release video we go hands-on with several of the new features including the revamped UI and Project Manager, the improved new GLTF importing (demo scene in this bundle), the new animation preview, the improved GPUParticles3D implementation, no need to restart Godot on asset import, coding improvements and much more. In addition to these demonstrated features there are a ton of new additions such as finally adding C# support for Android and iOS, multithreaded debugging, shader improvements and more.
Details of the Godot Engine 4.2 release from the Godot announcement:
Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity!
Over the course of the last 5 months 359 contributors submitted more than 1800 improvements for this release, and we cannot thank each of them enough for their dedication and relentless spirit, their trust in the project, and their generosity. We also must express our love for everyone reporting issues during the testing period and helping us make sure that thousands of Godot users get the best version of the engine we can collectively create.
Among the changes in this release are both necessary bugfixes and exciting new features, turning Godot 4 into an even better and more polished tool for you to realize your game and app ideas. There are many more improvements to come, as our contributors, apparently, never sleep, but for now we call it a day.
You can learn more about the Godot Engine 4.2 release and see several of the best new features in action in the video below.