Resources

GameDev Glossary: Library Vs Framework Vs Engine

  This is a topic that seems to cause some degree of confusion, especially among new game developers.  We often here the terms “game library”, “game framework” and “game engine” but what is the difference, where does one end and the next begin?  This post attempts to explain the difference as clearly as possible.  It’s […]

GameDev Glossary: Library Vs Framework Vs Engine Read More

Jet Sprite sheet

The following is a selection of sprites taken from this sprite collection.       They have been trimmed to 7 individual 64×64 PNG images with the background deleted.  The shadow seen below is added by the blogging software and doesn’t exist in the image.       You can download the full set in […]

Jet Sprite sheet Read More

Links of interest for HTML5 game developers

  HTML5 Game Engines   ImpactJS Cost: 99$ www.impactjs.com   Melonjs Cost: Free http://www.melonjs.org   Akihabara Cost: Free http://www.kesiev.com/akihabara/   Construct 2 Cost: Free / 79$ / 365$ depending on options http://www.scirra.com/construct2   Cocos2D-HTML Cost: Free http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Html5   Cocos2D Javascript Cost: Free https://github.com/RyanWilliams/cocos2d-javascript   Crafty Cost: Free http://www.craftyjs.com   GameQuery Cost: Free http://www.gamequeryjs.com   IsoGenic […]

Links of interest for HTML5 game developers Read More

Graphic Applications

  Autodesk 3ds Max The program most often used for creating game graphics, 3DS is probably the gold standard of 3D applications.  In recent years Autodesk has been snapping up all the competition and slowly they are becoming very similar.  Package does just about everything you could imagine, as well as having perhaps one of […]

Graphic Applications Read More

Scroll to Top