C#

C++ Game Engines

Due to it’s popularity in the professional game industry, I get all kinds of requests for C++ based game engines.  That is exactly what this guide is, a collection of game engines that use C++.  This is not about game engines that are written using C++, many if not most game engines are at least […]

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C# Game Engines

C# Game Engines

Last week we took a look at the available C++ game engines, that is, 3D game engines that you can use C++ to write game logic.  Today we are going to look at C# game engines.  We are using the same criteria as the last list, the engine must be 3D, actively under development and […]

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Allegro Tutorial Series

Allegro Tutorial Series

The following is the table of contents for the complete Allegro tutorial series here on GameFromScratch. Allegro is a long running open source C media framework ideal for making cross platform games. In this tutorial we are going to look at the basics of making a game using Allegro. Table Of Contents getting started a […]

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Xenko, Formerly Paradox, Release Version 1.5

  The recently rebranded Xenko game engine just announced the release of version 1.5.  New animation funtionality, a new profiler, runtime physics debug shapes and UI improvements top the new features.  Here is the highlight list  from the release: Skeleton asset A new Skeleton asset (*.xkskel) has been introduced. Both models and animations now hold […]

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