LibGDX

LibGDX Tutorial 8: Audio

Previous Part Table Of Contents Next Part   This section is going to be rather small because, well frankly, LibGDX makes audio incredibly easy.  Unlike previous tutorials, this one is going to contain a number of snippets.  LibGDX supports 3 audio formats: ogg, mp3 and wav.  MP3 is a format that is mired in legal […]

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LibGDX LibGDX Tutorial 13: Physics with Box2D Part 4: Controlling collisions using filters

Previous Part Table Of Contents Next Part   Remember in our earlier example where we used a ContactListener to check for a collision between two types of FixtureDef and how ungainly the check was?  Remember when I said there was a much better way of doing this?  Well, welcome the the better way, Filters.   […]

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LibGDX Video Tutorial Series

LibGDX Tutorial Series Welcome to the GameFromScratch.com LibGDX tutorial series. Select a link below to expand and view the video. Each video is available in 1080p resolution on YouTube. Where applicable, there will also be a post to a page with full source examples for each tutorial. If you prefer text based tutorials to video, […]

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LibGDX Tutorial series

  The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.   […]

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