Raylib 5 Released

Raylib 5.0 Released

Raylib 5.0, the incredibly easy to use C/C++ game development framework just (*cough* two weeks ago *cough*) released Raylib 5.0. This release also marks the 10th anniversary since Raylib 1.0 was released. Key features of the Raylib 5 release: As always, those are only some highlights of the new raylib 5.0 but […]

Raylib 5.0 Released Read More

The Jolt Physics Engine powering Horizon Forbidden West

The Jolt Physics Engine

The Joly Physics Engine is a cross platform physics engine that powers the game Horizon Forbidden West. It is open source under the MIT license. The reasoning behind the creation of the Jolt Physics engine was as follows: Jolt just released Jolt Physics 4.0, with the following features: Key Links

The Jolt Physics Engine Read More

Dear ImGUI GUI Framework 1.80 Released

Dear ImGui 1.80 Released

Dear ImGui is an extremely popular open source C++ GUI immediate mode framework used for many games and game engine/tool applications. ImGui has been used to create hundreds of games, engines, tools and applications, including several AAA games. Users include large game studios such as Blizzard, Ubisoft and Activision as

Dear ImGui 1.80 Released Read More

Mini Audio C Open Source Single File Audio Library

Miniaudio — Open Source Single File C Audio Library

Miniaudio is a cross platform open source C library for implementing low level audio functionality including playback and capture. MiniAudio is released under either public domain or MIT No Attribution licenses and amazingly enough is implemented as a single .H file with no external dependencies (except optionally stb_orbis if Ogg

Miniaudio — Open Source Single File C Audio Library Read More

Scroll to Top