Looking for a small but full featured open source (LGPL) C++ 14 game engine with a built in editor? If so, the Limon Game Engine might be the perfect choice for you! Primary features of the Limon game are:
- Model loading using Assimp
- Skeletal animations
- Realtime shadows
- Rigid body physics
- 3D spatial sound
- Preliminary AI
- In game map editor
- Trigger volumes
- API for Custom Trigger code
- Loading shared libraries that has Trigger code
- Creating Animations in editor
Additionally, the engine is documented, with the manual available here. The source code is cleanly written C++ 14 code and is available on Github. The engine works on Windows, Mac, and Linux with binaries available for download here. If you are interested in seeing the engine in action, be sure to check out our hands-on video, embedded below. There are additional videos available on the Limon YouTube channel, available here.
EDIT – The author in response to the video has released an updated version, with the editor key changed in 0.5.2 to the much more sensible F2 key.