MonoGame, the popular open source implementation of the XNA game framework, just release version 3.5. If you are interested in learning more, we have a pretty solid introductory tutorial available here.
Details from this release:
- Content Pipeline Integration for Xamarin Studio and MonoDevleop on Mac and Linux.
- Automatic inclusion of XNBs into your final project on Mac and Linux.
- Improved Mac and Linux installers.
- Assemblies are now installed locally on Mac and Linux just like they are on Windows.
- New cross-platform “Desktop” project where same binary and content will work on Windows, Linux and Mac desktops.
- Better Support for Xamarin.Mac and Xam.Mac.
- Apple TV support (requires to be built from source at the moment).
- Various sound system fixes.
- New GraphicsMetrics API.
- Optimizations to SpriteBatch performance and garbage generation.
- Many improvements to the Pipeline tool: added toolbar, new filtered output view, new templates, drag and drop, and more.
- New GamePad support for UWP.
- Mac and Linux now support Vorbis compressed music.
- Major refactor of texture support in content pipeline.
- Added 151 new unit tests.
- Big improvements to FBX and model content processing.
- Various fixes to XML serialization.
- MediaLibrary implementation for Windows platforms.
- Removed PlayStation Mobile platform.
- Added content pipeline extension template project.
- Support for binding multiple vertex buffers in a draw call.
- Fixed deadzone issues in GamePad support.
- OcclusionQuery support for DX platforms.
- Fixed incorrect z depth in SpriteBatch.
- Lots of OpenTK backend fixes.
- Much improved font processing.
- Added new VertexPosition vertex format.
- Better VS project template installation under Windows.