There has been a new release of the Defold Game Engine, this one 1.2.92. A relatively minor release, the new ability to add text to game objects is sure to come in handy for quick and easy debugging. The Defold engine is a Lua powered, cross platform mobile focused game engine. We have a full featured tutorial series available should you wish to learn more.
From the release notes:
Defold 1.2.92
Defold 1.2.92 Stable is now available.
A new component Label is available, for adding text to game objects.
label.set_text
The Facebook API has been updated to more align with the Facebook SDK. The old Facebook API will still function but will not be documented or updated. New API:
facebook.login_with_read_permissions
facebook.login_with_publish_permissions
We have added two more project settings:
graphics.max_draw_calls
– Allows you to set the max number of render calls (default 1024)graphics.max_characters
– Allows you to set the max number of text character to pre-allocate (default 8192)A lot of design tasks for upcoming big features.
Engine
DEF-2171 Added: Text support in Game Object
DEF-1343 Added: Facebook login & permission functionality