There has been a new release of the Defold Game Engine, this one 1.2.92. A relatively minor release, the new ability to add text to game objects is sure to come in handy for quick and easy debugging. The Defold engine is a Lua powered, cross platform mobile focused game engine. We have a full featured tutorial series available should you wish to learn more.
From the release notes:
Defold 1.2.92 Stable is now available.
A new component Label is available, for adding text to game objects.
The Facebook API has been updated to more align with the Facebook SDK. The old Facebook API will still function but will not be documented or updated. New API:
We have added two more project settings:
graphics.max_draw_calls– Allows you to set the max number of render calls (default 1024)
graphics.max_characters– Allows you to set the max number of text character to pre-allocate (default 8192)
A lot of design tasks for upcoming big features.
DEF-2171 Added: Text support in Game Object
DEF-1343 Added: Facebook login & permission functionality