With the release of Blender 2.8, there is a ton of interest in using Blender 2.8 with Godot. The process of importing/exporting has always been one of the biggest challenges for game developers and the newest version of Blender 2.8 is no exception. We already created a step by step tutorial on creating, texturing, and animating a model in Blender 2.79 and successfully import it to Blender. This video is slightly different, in that we are going to be looking at the options available to export from Blender 2.8.
There are three primary options available, each with their advantages and disadvantages:
- COLLADA
- glTF
- FBX
In this video, we look at the process with each format when using Blender 2.8. For this example, we use the model Laiku freely available on Sketchfab, which is non-trivial, fully textured, and simply animated. Please also note that FBX import to Blender requires Godot 3.2 which is as of writing in development still. If you don’t want to build Godot yourself, you can get nightly builds here.