There is no question that the Godot game engine has come a long way in a relatively short period of time. You can actually trace the evolution of the Godot game engine from prelease to today here. One area Godot has often trailed the competition though is in aesthetics.
In today’s video we look at the evolution of the Godot game engine UI, from Godot 1.1 to Godot 4.2 and also take a quick look at how it compares to Unreal Engine and Unity.
The Godot game engine also has extensive theming support, so you can (IMHO) make it look and perform even better. To accomplish this we configure a custom theme from fellow creator PassiveStar, as well as enable a Unreal Engine like file system dock from Asset Drawer from newjoker6.
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You can install the Asset Drawer directly inside the Godot game engine, we show the process in the video below. When choosing which file to download from releases for the Passivestar minimal theme, be sure to select the proper version. If you are running on a large external display you probably want the standard version, while if you are running a high DPI small screen such as a laptop, you probably want the high ppi version.