Back in February we announced that Godot was a recipient of the annual Google Summer of Code. Essentially this is an open source effort funded by Google where they pay students to work on open source projects. This year the Godot game engine had 8 students working on various different projects. At this point the GSoC is over and Godot released the results of this years efforts.
The projects consisted of:
- Improvements to the Visual Scripting System by Swarnim Arun
- GDScript Language Server by Ankit Priyarup
- Asynchronous Cached File Access by Raghav Shankar
- Motion Matching Implementation Using KD Trees by Aditya Abhiram
- Interactive Music by Daniel Matarov
- Version Control Systems Integration by Twarit Waikar
- Static Analyzer for GDScript by Suhas Prasanna
- Rewriting Godot’s Light Mapper by Joan Fons Sanchez
You can learn more about the results of any individual project by clicking any of the links above or by clicking here. If you are interested in learning how to use the Godot game engine, be sure to check out our complete tutorial series available here. Learn more about the GSoC entries for 2019 in the video below.