LibGDX Status Report

LibGDX is a cross platform open source game development framework (previously covered in-depth tutorial series on GFS here and here) that has seen more frequent development in recent months. LibGDX is a battle tested and production ready game framework that was used in recent titles such as Attack the Spire and Delver. There have been a recent series of status reports (one, two and three) showcasing under development LibGDX feature.

New features include:

  • updated controller support including vibration, device querying, hot-plugging, more reliable mappings and more
  • a new Packr maintainer now with MacOS signing support
  • gdx-video extension is now under development again
  • a prototype of a new web based setup tool
  • Linux ARM support (Raspberry Pi)
  • GWT web platform improvements
  • Box2D and LWJGL3 updates

If you are interested in learning more about LibGDX it is now hosted at, while the source code is available on GitHub under the Apache 2.0 open source license. You can learn more about LibGDX in the video below. The title graphic is a screenshot from Pathway by Robotality, another LibGDX powered game. The game UnCiv, a Civilization Port for Android and Desktop, mentioned in the video is available here.

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