Atari brings classics to HTML5 and releases the developer libraries and an arcade

  In celebration of their 40th anniversary, Atari has re-released a number of their classic games as HTML5 in their newly launched web arcade.  Each of the titles has received a facelift, and the list includes: Asteroids Centipede Combat Lunar Lander Missile Command Pong Super Breakout Yar’s Revenge     As you can see, the […]

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New book “3D Games Monetization with Unity and Leadbolt” added to Unity book roundup

  As the title says, I have inserted a new book into the Unity book list, 3D Games Monetization with Unity and Leadbolt. I do however use the word book in the loosest terms possible, as it is in electronic format only and it weighs in at a mere 37 pages.   That said, it […]

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Moai Tutorial Part 2: Loading and displaying a sprite

  When we last visited Moai land things were getting started, hot and pink; but just a bit boring.  Let’s spice it up a bit with a sprite that totally isn’t the logo from Watchmen!   screenWidth = MOAIEnvironment.screenWidth screenHeight = MOAIEnvironment.screenHeight print("Starting up on:" .. MOAIEnvironment.osBrand .. " version:" .. MOAIEnvironment.osVersion) if screenWidth == […]

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Node server side handling of Handlebar templates

  In my prior post introducing the bones of our YUI based level editor, I showed the following way of loading in a template from the server: initializer:function(){ var that=this, request = Y.io(‘/scripts/views/templates/person.Template’,{ on:{ complete:function(id,response){ var template = Y.Handlebars.compile(response.responseText); that.get(‘container’).setHTML(template(that.get(‘model’).getAttrs([‘name’,’age’,’height’]))); } } }); }   This works, but it is less than ideal.  There are […]

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