Customizing Blender’s UI

  When just starting out with Blender, figuring your way around the UI is probably the most difficult step.  One of the most difficult things to come to terms with is creating and closing windows.  This is something that changed massively from Blender 2.4 to 2.5, so a lot of the documentation out there is […]

Customizing Blender’s UI Read More

Blender 2.59 released

  I’ve been a little to focused on C++ I completely missed and forgot to mention that a new release of Blender, Blender 2.59 was release (*cough* 3 days ago *cough*). A ton of new bug fixes, include one specifically for exporting to Unity, have been addressed.  Additionally added support for 3D Mouse(s?), Custom Keymapping, […]

Blender 2.59 released Read More

Monotouch lives!

  Great news for C# developers interested in iPod and Android development, it appears that Attachmate, the company that inherited the rights to Mono/Monotouch from the corpse of Novell, has released the IP to Xamarin.  Xamarin was the company founded by Miguel de Icaza.   This is great news for C# developers, especially those interested […]

Monotouch lives! Read More

About design…

  This began life as a post here but it became long enough and IMHO important enough, I am going to clean up the spelling a bit and repost it here.  It was in response to a fairly new developer with a question about class design.     This is one of those things that […]

About design… Read More

Chapter 1c Edge loops

  This topic is important enough to get it’s own section, although reality is it is pretty straight forward.   When modeling, it is often advantageous to work with edge loops, which are simply stated a set of connected edges across a surface. Generally the first edge connects to the last edge, thus forming a […]

Chapter 1c Edge loops Read More

Scroll to Top