The sequel to the smash hit indie deck building game Slay the Spire was just announced at the Triple-I showcase. The reason why this is relevant to game developers is MegaCrit are one of the many developers that spoke out after the Unity runtime pricing change releasing the following statement:
After this announcement, they were among several developers that started exploring porting their game from Unity to the Godot game engine. They held a 3 week game jam in which they prototyped Dancing Duelists a card based auto battling game. (Technical details of the process available here). We did not know however if they were porting their game over to Godot or not, until now.
In an article on IGN, the following was confirmed:
Notably, Mega Crit was one of the developers to vocally condemn Unity’s short-lived install fee policy, threatening to migrate to a new engine unless Unity’s changes were “completely reverted.” A Mega Crit representative confirmed that Slay the Spire 2 has since fully migrated off Unity and will instead use Godot — a free and open-source cross-platform engine.
This is one of the most high profile titles that officially moved away from the Unity game engine in response to the run-time fee announcement, but with games having such long development cycles, it will be interesting to see how many others followed suit. You can learn more about Slay the Spire and the port from Unity to Godot in the video below.