Godot Game Engine Tutorial Series

Welcome to the Godot Tutorial Series Welcome to the GameFromScratch.com Godot tutorial series.  The Godot Engine is an open source, C++ based game engine for making 2D and 3D games for most mobile and desktop platforms.  The editor can be run on Windows, Mac and Linux.  This series will hopefully cover all aspects of Godot […]

Tutorial: Simple video editing using Blender 2.6x

  One area of Blender that is often over looked, or people are downright unaware of, is its video editing capabilities. Hidden behind the 3D functionality we all know and love, under a layer of yes… sometimes confusing UI, lives a remarkably capable NLE ( non-linear editor ).   In this tutorial I am going […]

Cocos2D HTML5 Tutorial

Cocos2D HTML 5 Tutorial Series table of contents

  The following are the Gamefromscratch.com tutorials covering Cocos2D-html, the HTML5 port of the popular Cocos2d-x library.  If you are looking to develop a 2D game using HTML5, this is an excellent place to start.   The tutorials were all updated on 8/12/2012 to the newest cocos2D code base.   Tutorials     Tutorial 1: […]

Game from Scratch C++ Edition Part 2

    Alright, code time! In this part we are going to setup the general framework for our application. Pang! is going to be state driven, which means at any given time the game is in exactly one state. It is by changing states that we control program flow. It also makes certain tasks like […]

Game From Scratch C++ Edition Part 1

  This part is sadly rather dull, there will be absolutely no coding but it is a necessary evil. In this part we are going to configure your development environment to work with SFML. If you already know all about how to set Visual Studio up, or are working in a different IDE, feel free […]

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