MonoGame Tutorial Series

  This tutorial series covers all aspects of using the open source and cross platform MonoGame framework, the spiritual successor to the XNA game library.  We will be covering all facets of game development using MonoGame. This tutorial is available in both text and video tutorial format. Additionally it is available as an e-book for […]

Unreal Engine Tutorial Part Six: Using Tilesets and Tilemaps

  Today we are going to look at creating 2D maps composed of tiles.  You can think of tiles as re-usable lego block like sprites that are assembled to create a more detailed map.  Tiles are stored in a data structure called a tileset, where collision details can be added.  These tiles and tile sets […]

Unreal Engine 2D Game Development Tutorial Series

  This tutorial series covers all aspects of creating a 2D game using Unreal Engine.  It is my intention to eventually create an identical series covering Unity, so people can directly compare the workflow of both game engines.  This series is in both text and video form.  All coding is done using Blueprints although I […]

Unreal Engine Tutorial Part Two: Your first application

  In the previous tutorial we created a new project but didn’t really go anywhere with it.  Instead we were focusing more on learning our way around the Unreal Engine interface.  By the way, with each tutorial I assume you are familiar with the subject matter of the tutorial that came before it.  This tutorial […]

Godot Game Engine Tutorial Series

Welcome to the Godot Tutorial Series Welcome to the GameFromScratch.com Godot tutorial series.  The Godot Engine is an open source, C++ based game engine for making 2D and 3D games for most mobile and desktop platforms.  The editor can be run on Windows, Mac and Linux.  This series will hopefully cover all aspects of Godot […]

Tutorial: Simple video editing using Blender 2.6x

  One area of Blender that is often over looked, or people are downright unaware of, is its video editing capabilities. Hidden behind the 3D functionality we all know and love, under a layer of yes… sometimes confusing UI, lives a remarkably capable NLE ( non-linear editor ).   In this tutorial I am going […]

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