C#

Xenko, Formerly Paradox, Release Version 1.5

  The recently rebranded Xenko game engine just announced the release of version 1.5.  New animation funtionality, a new profiler, runtime physics debug shapes and UI improvements top the new features.  Here is the highlight list  from the release: Skeleton asset A new Skeleton asset (*.xkskel) has been introduced. Both models and animations now hold […]

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SFML C++ Tutorial – Handling Keyboard Input and Random Numbers

  In our prior tutorial we created a simple application that showed the basics of event handling in SFML.  In this tutorial we are going to expand upon that concept a bit further and show how to read the keyboard, both using events and direct polling.  Although not strictly SFML related (anymore anyways), we are […]

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A Closer Look at SFML

  In this Closer Look At we are going to be taking a closer look at the SFML framework.  The Closer Look At series is a combination of an introduction, overview and getting started tutorial that is designed to help you quickly decide if a game engine/framework/library is right for you.  SFML stands for Simple […]

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