C#

Game From Scratch C++ Edition Part 8

      A bit of a warning upfront, almost all of this entire part is going to be throw away code.  At the same time as I release 8 I am going to release part 9 that implements a much more proper version.  Do not take from this chapter anything as good working form […]

Game From Scratch C++ and SFML Edition!

  Want to create a game using C++ and SFML?  This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site.  C++ is an evolving language standard and a great […]

Game From Scratch C++ Edition Part 4

  In this section we are going to accomplish one very small task.  We are going to get this sprite:     to draw on the screen ( Click here to download paddle.png ).  In the process we are going to look a little deeper into object oriented programming, specifically inheritance, where you will see […]

Game From Scratch C++ Edition Part 3

    So, now we have a functioning game loop and a screen to draw on, lets add some more functionality.  This time we are going to add a menu and a welcome splash screen.  We are going to take a consistent approach in that all “screens” are in charge of handling their own input. […]

Game from Scratch C++ Edition Part 2

    Alright, code time! In this part we are going to setup the general framework for our application. Pang! is going to be state driven, which means at any given time the game is in exactly one state. It is by changing states that we control program flow. It also makes certain tasks like […]

Game From Scratch C++ Edition Part 1

  This part is sadly rather dull, there will be absolutely no coding but it is a necessary evil. In this part we are going to configure your development environment to work with SFML. If you already know all about how to set Visual Studio up, or are working in a different IDE, feel free […]

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