LibGDX

LibGDX Tutorial 11: Tiled Maps Part 2: Adding a sprite and dealing with layers

Previous Part Table Of Contents Next Part   In the prior tutorial we got a simple top down tile map working.  Now we want to add some character to it, literally.  Depending on your needs this can be laughably simple or somewhat complex.  Let’s take a look at a basic example.  This is building on […]

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LibGDX Tutorial Part 12: Using GLSL Shaders (and creating a Mesh)

Previous Part Table Of Contents Next Part   In this part of the LibGDX tutorial series we are going to take a look at using GLSL shaders.  GLSL standards for OpenGL Shader Language and since the move from a fixed to programmable graphics pipeline, Shader programming has become incredibly important.  In fact, every single thing […]

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LibGDX Video Tutorial Series

LibGDX Tutorial Series Welcome to the GameFromScratch.com LibGDX tutorial series. Select a link below to expand and view the video. Each video is available in 1080p resolution on YouTube. Where applicable, there will also be a post to a page with full source examples for each tutorial. If you prefer text based tutorials to video, […]

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LibGDX Tutorial series

  The following is an ongoing series on working with the exceptional library, LibGDX.  LibGDX is a cross platform Java based game development library that handles almost all facets of game development.  These tutorials assume you have some prior experience with Java and Eclipse and each part assumes you have read the prior parts.   […]

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