Unity Release Patch 5.3.7p4 And 5.5.1p2

 

Unity have released a pair of patches for Unity, today they released 5.3.7p4 while a couple days back they released a patch for the newer 5.5.1p2 branch.

 

Details of the 5.3.7p4 patch:

Improvements
  • Virtual Reality: Updated to Oculus runtime version 1.11.
Fixes
  • (854214) – Android: Fixed an incorrect behaviour with Application.persistentDataPath.
  • (none) – Android: Play audio from background applications at the original volume when it is not muted.
  • (668043, 837519) – Asset Pipeline: Fixed an issue where asset and timestamp maps could get out of sync.
  • (865666) – Graphics: Fixed a crash that occurred when loading models from AssetBundles with Tangents set to Calculate Legacy.
  • (none) – Networking: Skip proxy check when using the “file://” protocol.
  • (764734) – Shadows: Fixed a memory leak and assert when shadows are cast from lights with specific properties and in a specific scene setup.
  • (813101) – WebPlayer: Fixed compression settings for WebPlayer when building from command line.

 

 

Details of the 5.5.1p2 patch:

Improvements
  • Virtual Reality: Updated to Oculus runtime version 1.11
Fixes
  • (854214) – Android: Fixed an incorrect behaviour with Application.persistentDataPath.
  • (none) – Android: Fixed readback from float RenderTexture into half float Texture.
  • (none) – Android: Play audio from background applications at the original volume when it is not muted.
  • (865057) – Animation: Fixed crash in animation window when starting playback on invalid optimized game object
  • (849656) – Animation: Fixed vertical and horizontal flips using Box Tool with tangents set to Infinity.
  • (846853) – Asset Bundles: Fixed a crash when loading a scene with occlusion culling from an asset bundle in editor play mode.
  • (none) – Asset Importing: Significant performance improvements to DXT1, DXT5, BC4 and BC5 texture compressor, resulting in faster asset imports.
  • (865507) – Audio: Fixed a WACK certification failure in UWP player builds using the Microsoft HRTF audio spatializer.
  • (840009) – Cache Server: Fixed an issue when building, an unreachable cache server was reported as a warning not an error and did not cause the build to fail.
  • (none) – Cloudbuild Analytics: Fix for iOS and Android crash when all services are OFF.
  • (857206) – Deployment Management: Corrected the behaviour on Windows where using -logfile on batch mode with an emptry string would cause output to go to stdout, consistent with all other platforms.
  • (857507) – Editor: Disallow setting DontSave on a transform unless it is already set on the GameObject.
  • (824020) – Editor: Fixed a crash for D3D platforms if shader compilation did not return any compiled shader data ie, a shader contained #error pre-processor directive.
  • (836737) – Graphics: Don’t render the screen space depth buffer if nothing requires it ie screenspace shadows are disabled.
  • (866230) – Graphics: Fixed large objects lit by a directional light self shadowing in editor when player was set to android.
  • (861445) – Graphics: Fixed a crash that occurred when loading models from AssetBundles with Tangents set to Calculate Legacy.
  • (874227) – IL2CPP: Allow the Unity Ads engine integration to work properly on iOS builds that are archived and uploaded to TestFlight.
  • (none) – Physics 2D: Ensure that a PhysicsMaterial2D can be reassigned to a Collider2D.
  • (871727) – Physics 2D: When turning on Rigidbody2D.simulated, the body position/rotation should be synchronized to the current Transform.
  • (857087) – UI: Fixed miscoloured mesh when this was created with CanvasRenderer.SetMesh, passing an array of Color objects to Mesh.colors.
  • (814290) – Virtual Reality: Fixed inconsistency in game view between Singlepass Stereo and Multi Pass when using Split Stereo Diplay.
  • (830612) – Virtual Reality: Fixed incorrect culling in Split Stereo Display.
  • (832185) – Virtual Reality: Fixed incorrect eye view in Split Stereo Display.
  • (832283) – Virtual Reality: Fixed incorrect viewport bounds in Singlepass Stereo.
  • (none) – Windows: When standalone player is embedded into other window, Alt+Enter shortcut for full screen is disabled.

 

The patches are available for download here.

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