I am noticing from search traffic that this is an extremely common question, people seem to want to know if you can use C++ with the PS Studio SDK.
Simple answer and you aren’t going to like it.
No, no you can’t.
I wouldn’t hold your breath either, it’s the mono runtime behind the scenes that is providing the portability across devices. If you want native C++ support you need to have access to the full development suite. Even becoming a PSN developer to develop PSN Mini games requires well over 1000$.
If for some reason you prefer C++’s syntax over C# ( this may in fact be a sign of insanity by the way… ), you *might* and I emphasize *might* be able to take advantage of this project CPlusPlus, at some point, but even then you would have to write pure CIL code. Without native access, there would be very little point using C++ in this situation.
Therefore for all intents and purposes, no you cannot use C++ with PlayStation Suite. C# is the only game in town and I wouldn’t expect to see that change any time soon.