Creating a game sprite: Texture mapping Part 3: Applying a texture

 

This one is short and sweet.  Until this point, we haven’t actually applied a texture to our model, we’ve instead been using a reference grid image.  We can re-use the same image file as our texture.

First in the Properties window, we click the Textures tab:

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Next we create a new texture, simply click New

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Now we drop down the Type dialog and select Image or Movie:

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Now click the Browse Image button:

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Now select our reference image:

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Now scroll down to the mapping section and select Coordinates, then pick UV

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Pull down Map and select our UVMap:

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Your texture is now applied.  If you render (F12), you should see:

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Click here for the Next Part

 

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