A new version, 1.2.108, has been released for the Defold game engine. The Defold game engine is a cross platform, Lua powered, free (as in beer) mobile focused game engine. If you are interested in learning more about the Defold engine, we have a complete tutorial series available here.
This new release brings a few new features including new texture formats, native extensions are finally available on Win32 and support for the newest iOS and OS/X versions.
Full details of the release:
DEF-2746– Added: Add 16-bit RGB/A and Luminosity + Alpha support to engine
DEF-2796– Added: WebP lossy/lossless support for 16-bit RGB/A and Luminosity + Alpha
DEF-2731– Added: Added Win32 support in Native Extensions
DEF-2778– Added: Added support for iPhoneOS 10.3 and MacOSX 10.12
DEF-2690– Fixed: Bump max spine scene count for GUI scenes
DEF-2716– Fixed: Minor fix for ColladaUtil if scene only has bones in the visual scenes entry.
DEF-1954– Fixed: WebP lossy compression with HIGH compression level gave visual errors