A new version, 1.2.108, has been released for the Defold game engine. The Defold game engine is a cross platform, Lua powered, free (as in beer) mobile focused game engine. If you are interested in learning more about the Defold engine, we have a complete tutorial series available here.
This new release brings a few new features including new texture formats, native extensions are finally available on Win32 and support for the newest iOS and OS/X versions.
Full details of the release:
DEF-2746
– Added: Add 16-bit RGB/A and Luminosity + Alpha support to engineDEF-2796
– Added: WebP lossy/lossless support for 16-bit RGB/A and Luminosity + AlphaDEF-2731
– Added: Added Win32 support in Native ExtensionsDEF-2778
– Added: Added support for iPhoneOS 10.3 and MacOSX 10.12DEF-2690
– Fixed: Bump max spine scene count for GUI scenesDEF-2716
– Fixed: Minor fix for ColladaUtil if scene only has bones in the visual scenes entry.DEF-1954
– Fixed: WebP lossy compression with HIGH compression level gave visual errors