Flax Engine was first released in 2020 and it has come an extremely long way in a relatively short period of time, with this weekend’s release of Flax Engine 1.6. This release has some pretty major new features, including:
- .NET 7 and C# 11 support, as well as mixed managed/native debugging support and a new hot reload system for C# code
- a move to PhysX 5.1 from 4.1 with new GPU simulation functionality
- iOS platform support as well as all samples being update to handle touch on iPhone and iPad devices
- the ability to develop on ARM devices (M1/M2) on Mac (joining Windows and Linux platform support)
- animation retargetting as well as Anim Graph improvements
- audio improvements including better spatial audio, HRTF audio and the ability to control Pan, Doppler Factor and Spatilization on audio sources
- networking improvements including a new optional hierarchical network replication mechanism
Flax is a source available (not open source) game engine that is commercially licensed. It is free to use up until your first $250K per quarter in revenue, at which point there is a 4% royalty.
You can learn more about the Flax Engine and the Flax Engine 1.6 release in the video below.