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A note on demos

  After just completing a list of 3D Apps for this site, I just came to a pair of realizations.  First off, the demo is all but a requirement these days.  Second, and this is the point most missed it seems, but these days integration with other suites is perhaps the most important feature. Therefore, […]

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Project Cleaner

  In putting together content for this site, I find myself working in Visual C++ which presented an unintended consequence, the project folder’s files are big, huge in fact!  Most of the problem boils down to the intermediate files that Visual C++ generates for intellisense and pre-compiled headers.   Therefore each time I wanted to […]

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Pang Chapter 7 is now live

  Yeah, I really took my sweet time on this one, but things are better the longer you wait, no?     In this chapter we get the ball rolling, literally.  Additionally we add collision detection and realistic rebounds.  On the C++ front, we introduce and discuss the various types of casts in C++.   […]

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In defense of C++

  You may have noticed many times on my blog that I am not the biggest fan of C++.  I hands down believe that it is one of the dumbest languages a user could learn with.  A good majority of programmers should never be exposed to C++ and should be happy if fate affords them […]

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