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YUI annoyances

I have run into another snag with using YUI in an MVC app, one that is causing me to look into JQuery + Backbone as an alternative.   It’s a pretty small thing over all, I can’t get actual YUI controls working from Moustache templates.  You need to pass the ID to a control, but […]

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A series of OpenGL samples

A poster, JakobProgsch, over on the TigSource forums has made a series of OpenGL samples available on GitHub. Each example is contained in a single file, doesn’t depend on any non-canonical libraries or hide code behind a framework.  As a results the examples are a bit longer, but easier to follow.   The following topics […]

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Jelly Bean ( Android 4.1 ) SDK is here. What’s in it for game developers?

So, Google has just released the Android 4.1 SDK, so lets take a quick look it what’s in there for game developers. Vsync support, screen refreshing at 16 ms systrace, a new kernel level profilinge tool input device querying low level media codec access multi-channel audio audio pre-processing audio chaining ( transition on audio effect […]

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Is this thing on?

  Just a quick note, I may be a bit silent in these parts.  One of my main machines decided that it no longer liked life as a Ubuntu laptop and decided to end it all.  It sadly took my Windows 7 partition with it.   So I am in the rebuilding process.  I am […]

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Interesting news about Unity 3D version 4. Linux support added?

  By way of this reddit posting, some interesting news about Unity 4 was posted and then removed.     So what can we expect in Unity 4, according to this article? DirectX 11 support Improved Flash exporting External forces, bent normals and automatic culling of particles dynamic obstacles and avoidance navigation optimized UnityGUI performance […]

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