Substance Designer (and companion to Substance Painter covered in this video) is a tool that enables artists to define complex shaders for PBR (Physically Based Rendering) and
Release 5.4 brings the following new features:
- added a link to Substance Store
- Support For HighDPI screens
- Enabled re-ordering of tabs
- export render to ArtStation
- added default shader to shader list
- display resource names on top of bitmap nodes
- improved listing order of space bar search menu
- new baker “position from mesh”
- new normal map setting “Tangent” and “Binormal” in World Space Normal baker
- enabled execution of scripts during the save, export and publish actions
- added a collapse/expand option based on selection in dependencies
- added a warning regarded shell extension conflicts
- Bug Fix – crash on exit
- Bug Fix – designer process still running after exit
- Bug Fix – Iray outputs are not sent to mdl materials when switching renderers
- Bug Fix – Tile sampler: pattern rotation random should not rotate the shape
