Substance Designer (and companion to Substance Painter covered in this video) is a tool that enables artists to define complex shaders for PBR (Physically Based Rendering) and is fast becoming the weapon of choice for texture artists everywhere. They just released Substance Designer 5.4, available for download on their servers now or available next Monday on Steam.
Release 5.4 brings the following new features:
- added a link to Substance Store
- Support For HighDPI screens
- Enabled re-ordering of tabs
- export render to ArtStation
- added default shader to shader list
- display resource names on top of bitmap nodes
- improved listing order of space bar search menu
- new baker “position from mesh”
- new normal map setting “Tangent” and “Binormal” in World Space Normal baker
- enabled execution of scripts during the save, export and publish actions
- added a collapse/expand option based on selection in dependencies
- added a warning regarded shell extension conflicts
- Bug Fix – crash on exit
- Bug Fix – designer process still running after exit
- Bug Fix – Iray outputs are not sent to mdl materials when switching renderers
- Bug Fix – Tile sampler: pattern rotation random should not rotate the shape