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LibGDX Tutorial 9: Scene2D Part 2– Actions

Previous Part Table Of Contents Next Part   In the second part of the LibGDX Scene2D tutorial we will now look at Actions.  Actions are a convenient ( and completely optional! ) way to get your game’s Actors to “do stuff”.   Let’s jump straight in to an example: package com.gamefromscratch; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; […]

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LibGDX Tutorial 11: Tiled Maps Part 2: Adding a sprite and dealing with layers

Previous Part Table Of Contents Next Part   In the prior tutorial we got a simple top down tile map working.  Now we want to add some character to it, literally.  Depending on your needs this can be laughably simple or somewhat complex.  Let’s take a look at a basic example.  This is building on […]

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LibGDX Video Tutorial Series

LibGDX Tutorial Series Welcome to the GameFromScratch.com LibGDX tutorial series. Select a link below to expand and view the video. Each video is available in 1080p resolution on YouTube. Where applicable, there will also be a post to a page with full source examples for each tutorial. If you prefer text based tutorials to video, […]

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