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Unity Release Patch 5.3.3p3

  Unity have released patch 5.3.3p3 for their popular Unity3D game engine.  From the release notes, this patch changes: Improvements Global Illumination: When compositing the directional lightmap removed the clamping on the w-component of the generated pixels. Win / OSX Standalone: Add -hideWindow command line option to launch standalone applications with the window hidden. Windows […]

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New Positional Audio Library for Torque2D

  Torque2D, the open source 2D game engine created initially by Garage Games, just released an updated library for Torque2D.  This update adds several new features including: Ability to set which SceneWindow acts as a listener simplified playSound function and managing software Doppler effect (from above changed) audio debug mode (setDebugOn()) AudioDescription for defining sound […]

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NVidia Release VisionWorks OpenVX Implementation

  Just last week AMD released AMDOVX, their implementation of the Khrono Group’s OpenVX computer vision standard.  Today NVidia has followed suit with VisionWorks.  OpenVX is intended to enable developers to create computer vision application (think Kinect) that work on the devices GPU. From the VisionWorks homepage: NVIDIA VisionWorks toolkit is a software development package […]

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Tiled 0.15.2 Released

  A new version of the popular open source Tiled Map Editor was released today, Tiled 0.15.2.  Unless you happen to be Portuguese or Turkish (who received new translations in this update), there isn’t really a ton new in this release:   This small patch release ships with added Turkish translation and an updated Brazilian […]

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Faceware Release New MoCap Software, Including A Free PLE Version

  Faceware Technologies, a provider of “markerless” facial motion capture solutions used in games such as NBA2K16 and Destiny, just released new versions of their software, including a free PLE (Personal Learning Edition) version.  That is a term that I though went away with Maya PLE, I’m somewhat surprised to see it again.  In addition […]

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MaxPlay Engine Announce Several Technology Partners

  MaxPlay is an upcoming game engine that is focused on cloud based collaboration.  So far they have been running mostly in stealth mode with very little information available.  Today they announced several of the partnered technologies that will be integrated into the engine.  Those technologies include EMotion FX (an animation engine),  FMOD (advanced audio), […]

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