GDX-AI 1.8 Released

  Gdx-ai, an artificial intelligence library (steering, formations, pathfinding and more)  for LibGDX just release version 1.8.  From the change log: [1.8.0] – Updated to libgdx 1.9.1 – API Change and Addition: Pathfinding API * Added method getIndex to the interface IndexedGraph. * Removed classes DefaultIndexedGraph and IndexedNode. – API Change and Addition: Behavior Tree […]

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Unity Release Patch 5.3.2p1

  Another week another Unity patch.  Windows version available here, while the Mac version is available here.  This one is composed of the usual assortment of bug fixes and improvements: Improvements IL2CPP: Removed warnings from generated C++ code when compiling with clang. Fixes (754282) – 2D: Fixed memory leak when applying changes to sprite. (741003) […]

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AMD Launch GPUOpen

  AMD announced the launch of the GPUOpen initiative.  It is essentially a collection of code, documentation and tools for accessing modern day GPUs.  Although they may not be winning too many battles on the silicon front, AMD’s software initiatives have certainly had an impact, such as Mantle essentially becoming Vulkan, the next version of […]

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RoboVM 1.13 Released

  RoboVM just release version 1.13.0 adding Twitter Fabric support.  RoboVM is a virtual machine that enables you to run Java JVM applications on iOS devices and is commonly used to power LibGDX games on iPhones and iPads as well as recently added support of Apple TV.  This release adds: Bug Fixes & Enhancements As […]

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Allegro 5.1.13 WIP Released

  Allegro, a C++ based game programming library just released version 5.1.13 WIP, so I would assume the WIP tag means you can expect a few more hiccups than normal.  Allegro holds an interesting place in my heart, as it was one of the first DOS based game programming libraries I ever used.  Yes, I […]

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