Game development tutorial: Swift and SpriteKit – Part 1 A Simple iOS/Mac OS App

  With Apple’s recent release of the Swift programming language I have decided I have to check it out.  One of the biggest reasons I’ve stayed away from Apple’s various SDKs is my dislike of Objective-C.  Swift on the other hand is quite a nice little language at least from my experiences so far.   […]

Game development tutorial: Swift and SpriteKit – Part 1 A Simple iOS/Mac OS App Read More

CocoonJS 2.0.1 released

CocoonJS just released a new version.  CocoonJS is a technology that allows you to bundle HTML applications into a native application for mobile app store deployment.  This release contains:   Canvas+ Canvas+ now handles correctly HTML5/Web exportations from Construct 2. Get more infohere. Added implementation for the FontFace CSS style. Fonts can now be downloaded […]

CocoonJS 2.0.1 released Read More

Autodesk enters the 3D Engine market with purchase of BitSquid

  I just received the following email from Autodesk:   SAN FRANCISCO, June 9, 2014 — Autodesk, Inc. (Nasdaq: ADSK) has acquired Stockholm-based Bitsquid AB, the creator of the Bitsquid game engine. The acquisition brings to Autodesk expertise in 3D game development and proven technology that will enable Autodesk to supercharge its portfolio of tools […]

Autodesk enters the 3D Engine market with purchase of BitSquid Read More

Marmalade 7.3 C++ based cross platforming gaming library released. Now available free

Marmalade just released version 7.3 of their cross platform gaming library, highlights of the update are:   Enhanced support for Windows Store platform  Multi-touch support for Windows Desktop platform OpenGL ES 3.0 support for iOS, Android and Windows Desktop platforms OpenGL ES 2.0 and OpenAL 1.1 support for Marmalade Juice GCC 4.8 support for building x86 and […]

Marmalade 7.3 C++ based cross platforming gaming library released. Now available free Read More

Understanding Apple's Metal graphics library. What does it mean to indie game developers?

  I’ve noticed since Apple announced Medal at the WWDC a number of people are quite confused over exactly what Metal is.  This post is an attempt to clear that up without having to dig through marketing speak or fanboy drivel.   There is one very important thing to start with…  Metal is not going to cause […]

Understanding Apple's Metal graphics library. What does it mean to indie game developers? Read More

Apple announce iOS 8 SDK. Includes Metal, an OpenGL replacement and the Swift programming language

EDIT:  For a better understand of Apple’s Metal API and what it means for OpenGL, click here.  So finally we are getting some developer related announcements out of the Apple Developer Conference.  For game developers, todays announcement is a dozy.  iOS 8 SDK includes 4,000 new API calls but most importantly includes Metal, a new […]

Apple announce iOS 8 SDK. Includes Metal, an OpenGL replacement and the Swift programming language Read More

Scroll to Top