Marmalade 7.3 C++ based cross platforming gaming library released. Now available free

Marmalade just released version 7.3 of their cross platform gaming library, highlights of the update are:   Enhanced support for Windows Store platform  Multi-touch support for Windows Desktop platform OpenGL ES 3.0 support for iOS, Android and Windows Desktop platforms OpenGL ES 2.0 and OpenAL 1.1 support for Marmalade Juice GCC 4.8 support for building x86 and […]

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Understanding Apple's Metal graphics library. What does it mean to indie game developers?

  I’ve noticed since Apple announced Medal at the WWDC a number of people are quite confused over exactly what Metal is.  This post is an attempt to clear that up without having to dig through marketing speak or fanboy drivel.   There is one very important thing to start with…  Metal is not going to cause […]

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Apple announce iOS 8 SDK. Includes Metal, an OpenGL replacement and the Swift programming language

EDIT:  For a better understand of Apple’s Metal API and what it means for OpenGL, click here.  So finally we are getting some developer related announcements out of the Apple Developer Conference.  For game developers, todays announcement is a dozy.  iOS 8 SDK includes 4,000 new API calls but most importantly includes Metal, a new […]

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TypeScript in WebStorm

  So far in working with TypeScript I’ve exclusively used Visual Studio and that hasn’t been entirely trouble free.  There are many people out there that wont have access to Visual Studio ( working on Mac or Linux perhaps? ) or simply wont want to.  Thankfully there is a great alternative, WebStorm.  Granted WebStorm isn’t […]

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TypeScript debugging in Visual Studio with IE, Chrome and Firefox using Source Maps

  So I’ve been looking at creating games using Phaser with TypeScript and I’ve run into my first few annoyances.  The first of which is certainly debugging.  At first glance debugging looks wonderful then I realized my mistake.  In the previous post I said I had to add the generated JS file to the project […]

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Phaser 2.0.5 HTML5 gaming library released… and speaking of which

  Yesterday saw the release of 2.0.5 of the Phaser game library.  Phaser is one of those libraries I am hearing about more and more recently.  It’s a JavaScript/Typescript game library featuring most of the things you would expect in a modern game engine, including: WebGL and Canvas ( Pixi.js ) renderers Physics Sprites Animation […]

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