RIM releases Gameplay 3d 1.5

  I have been following RIM’s Gameplay 3d engine for some time now and they have been improving it at a pretty impressive rate.  Well, they just announced the release of version 1.5.  If you’ve never heard of Gameplay, it is a cross platform mobile game development kit written in C++, but scriptable in Lua. […]

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Creating game tools in HTML5

I am about to embark on a bit of a sidetrack here on GameFromScratch.com, hopefully a few of you find it interesting.   Basically I am going to start looking at developing game tools using HTML5.  Tooling is a massive part of the game development process and traditionally i’ve used RAD client only tools like […]

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Blender 2.64 released today

After a release candidate, followed by another release candidate, Blender 2.64 is finally here.   For game developers, the big release was actually the last one, this release is more focused of VFX, but there is still plenty to get excited about.  Here are details of the release in the Blender Foundation’s own words:   […]

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