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LibGDX Tutorial 9: Scene2D Part 2– Actions

Previous Part Table Of Contents Next Part   In the second part of the LibGDX Scene2D tutorial we will now look at Actions.  Actions are a convenient ( and completely optional! ) way to get your game’s Actors to “do stuff”.   Let’s jump straight in to an example: package com.gamefromscratch; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; […]

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LibGDX Tutorial 11: Tiled Maps Part 2: Adding a sprite and dealing with layers

Previous Part Table Of Contents Next Part   In the prior tutorial we got a simple top down tile map working.  Now we want to add some character to it, literally.  Depending on your needs this can be laughably simple or somewhat complex.  Let’s take a look at a basic example.  This is building on […]

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LibGDX Tutorial Part 12: Using GLSL Shaders (and creating a Mesh)

Previous Part Table Of Contents Next Part   In this part of the LibGDX tutorial series we are going to take a look at using GLSL shaders.  GLSL standards for OpenGL Shader Language and since the move from a fixed to programmable graphics pipeline, Shader programming has become incredibly important.  In fact, every single thing […]

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