Search Results for: texture packer

TexturePacker 4.2 Released

  TexturePacker is a handy tool I’ve featured several times here on GameFromScratch as well as a video feature as part of the gamedev toolbox series.  It’s one of those handy Swiss army style tools that enables you to pack multiple images into one or more sprite sheets.  Texture Packer 4.2 brings a number of […]

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Adventures in Phaser with TypeScript–Using Sprite sheets ( and Texture Atlases )

  Previous Part Table Of Contents Next Part   In my previous Phaser tutorial on particles I used a sprite sheet to provide particles in one of the examples, then realized I hadn’t covered how to actually use a sprite sheet yet, oops!  So this tutorial is going to correct that oversight.  A spritesheet ( […]

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LibGDX Video Tutorial: Spritesheets and TextureAtlases

  In this tutorial we look at the process of creating and using a Spritesheet in LibGDX.  This involves creating a series of sprites, putting them together with TexturePacker, then using a TextureAtlas and TextureRegion to display them with our Sprite.  We also quickly look at TexturePacker ( different product ) for those that prefer […]

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Phaser Editor 2.1.6 Released

Phaser Editor just released version 2.1.6.  Phaser Editor is an open source commercial game editor built on top of the Phaser game engine built on top of the Eclipse editor.  The 2.1.6 release brings Phaser editor to parity with the most current versions of Phaser and Eclipse.Details from the release notes:Phaser 3.22.0The latest version of […]

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Phaser 3.2.0 Released

Hot on the heels of last months Phaser 3 release, Phaser 3.2.0 has just been released.  Considering the short period that has elapsed, there are actually a fair number of new features, bug fixes and changes in this release.New features in this release:The new Render Texture Game Object is now available. You can clear, fill […]

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Defold 1.2.103 Released

  The Defold Game Engine just saw release 1.2.103.  Perhaps the biggest new feature of this release is the ability to compile Java sources for use in Native Extensions.  Of course the release also contains several bug fixes.  If you’ve never heard of Defold, it’s a Lua powered 2.5D game engine that’s free to use.  […]

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CopperCube 5.4 Released

  Coppercube 5.4, a full WYSWYG editor experience for HTML5 game development, just released version 5.4 as a free updated. From the release notes: This is a free update for all existing users, download it here. New in this update: Heightmap import support for terrainIf you want to sculpt your 3D world terrain with another […]

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It Came From YouTube–Week 1

  You may have noticed this year that GameFromScratch was increasingly active creating videos on YouTube.  Inititally it was pretty much a 1 to 1 relationship with GameFromScratch.com.  That is, for every video on YouTube, there was a corresponding post here on GFS.  Recently however I have found some topics are more video friendly or […]

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Raylib 4.2 Released C/C++ Based Open Source Game Development Framework

RayLib 4.2 Released

RayLib, a popular open source C/C++ based framework for game and multimedia development, just released RayLib 4.2. Almost a year after the release of RayLib 4.0, RayLib 4.2 has seen rapid growth in the number of contributors and much of the development of this release should make it easier for

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