Xamarin Release SkiaSharp for Cross Platform High Performance 2D Graphics

  Today Xamarin announced the release of SkiaSharp, available now on Github.  SkiaSharp is based on Google’s Skia library.  The library was released under the MIT source license.   From the release: Today we’re launching SkiaSharp, a cross-platform, high-performance 2D API for .NET developers available across mobile, desktops, and servers. SkiaSharp provides a powerful C# […]

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CopperCube 5.4 Released

  Coppercube 5.4, a full WYSWYG editor experience for HTML5 game development, just released version 5.4 as a free updated. From the release notes: This is a free update for all existing users, download it here. New in this update: Heightmap import support for terrainIf you want to sculpt your 3D world terrain with another […]

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Phaser 2.4.5 Released

  Phaser, the cross platform HTML5 based game library I covered in this tutorial series, just released version 2.4.5.  From the release: Phaser 2.4.5 is our first release in 2016 and represents several months of fixes and optimizations. As a point release it’s a safe update from a previous 2.4 build, but as always please […]

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Snowkit Alpha 2 Release

  Another popular Haxe based 2D game engine, Snowkit just release Alpha 2. The update notes are rather sprawling so I have excerpt the majority of the changes below.  Go check out the full post for even more details: Changes Woo, there’s a lot to cover. I’ll state this right up top for clarity:I believe […]

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HaxeFlixel 4.0 Released

  Flixel was/is a popular game engine written for the Flash programming language.  It unfortunately hasn’t been updated in many years.  However HaxeFlixel is a port of Flixel to the Haxe cross platform programming language which is very much in fact under active development.  In fact, HaxeFlixel 4.0 was just released today!  This is also […]

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Vulkan 1.0 Finally Released

  The next version of OpenGL has been in the works for a very long time, and has taken many forms.  Previously known as GlNext, the project was instead renamed to Vulkan when AMD released the Mantle API.  Vulkan is much lower level than even OpenGL, leaving much more in the hands of the developer.  […]

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SuperPowers Tutorial Series

  The following is a collection of tutorials showing you how to use the Superpowers HTML5 game engine.  Superpowers is an open source collobaroative game engine with Typescript and experimental Lua support.   Part One – Getting Started In this tutorial we setup the Superpowers engine, launch a server and create our first project.   […]

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