Godot Engine Tutorial Part 15–Static and Programmatic 3D Meshes
Building on the previous 3D Godot Engine tutorial, today we are going to look at dealing with static meshes in Godot. That is, meshes that don’t change and do not contain animations. We will look first at loading a 3D model in OBJ format, apply a texture, then finally look at programmatic mesh creation. […]
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