PlayN on iOS: One step closer

    You may remember me discussing PlayN in previous posts, it’s a Google run cross-platform, open source game library.  Previously the most missing feature was iOS support and frankly that feature is still missing, but there is light at the end of the tunnel!     PlayN developer Michael Bayne recently made a post […]

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Blender on multiple monitors

    I work on a multi-monitor setup and until now I have been using Blender on a single monitor.  Sometimes though, like when texturing, having a multi monitor setup is ideal.  I had always thought Blender offered no support for working across multiple monitors, how wrong I was!  Not only can any window be […]

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Blender tips and tricks

      Coming to Blender from other modelling packages, a few things are much less intuitive than you would expect.  I’ve been neglecting things from the art side of the fence for quite a while, so I am going to address that.  This post covers a couple handy tricks in Blender.  If you are […]

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