When head meets wall…
So, choosing Blender for my art pipeline has some very big upsides, and a couple massive downsides. Amongst the biggest downsides is that Blender is in the midst of a very long move from 2.4x to 2.5x, which means you are effectively using beta software in production. Frankly, the 2.5x branch is probably as […]
When head meets wall… Read More