Blender

Creating Text in Blender

  Ok, I’ll admit, this topic isn’t the most incredibly gamedev related thing I’ve covered, but I figured enough of you might find it useful that I should share this.  Like many other things, Blender has incredibly powerful text manipulation and rendering features built in, but working with them isn’t always intuitive.  We work with […]

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Blender Game Art Tutorial

Complete Blender Game Art Tutorial. From zero experience to 2D or 3D game ready asset

  Exactly as the title says, this title takes someone with ZERO experience and teaches them how to use Blender to the point they will be able to create their own low polygon fully textured game model for use in a 3D game engine like Unity or UDK.  It then goes one step further and […]

Complete Blender Game Art Tutorial. From zero experience to 2D or 3D game ready asset Read More

Programmer Art: Blender For Programmers Part 1 — The Introduction

  Introduction Welcome to our first Programmer Art tutorial series.  The ultimate goal in these tutorials is to instil  a programmer with the capacity to create their own art assets, in this case using Blender.  One thing I want to make clear right off the hop, this won’t teach you how to create *GOOD* art, […]

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Programmer Art: Blender for Programmers Part 2 — Selection and Navigation

   In this section we are going to cover navigating the Blender interface.  This includes both selecting items, and controlling the application camera.  It is important to realize that the app camera or view, is not the same as a scene camera.  A scene camera is used if you are rendering your graphics to an […]

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