Tutorials

LibGDX LibGDX Tutorial 13: Physics with Box2D Part 4: Controlling collisions using filters

Previous Part Table Of Contents Next Part   Remember in our earlier example where we used a ContactListener to check for a collision between two types of FixtureDef and how ungainly the check was?  Remember when I said there was a much better way of doing this?  Well, welcome the the better way, Filters.   […]

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Cocos2d-x Tutorial Series: Installation, Creating a Project and Hello World

Table Of Contents Next Part     Welcome to the GameFromScratch.com Cocos2d-x tutorial series.  Cocos2d-x is a cross platform, C++ based port of the popular Cocos2D ObjectiveC game development library. Using the most recent version of Cocos2D-x you can target Windows, Mac, Linux, iOS and Android.  Previous versions enabled you to target even more targets […]

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TypeScript debugging in Visual Studio with IE, Chrome and Firefox using Source Maps

  So I’ve been looking at creating games using Phaser with TypeScript and I’ve run into my first few annoyances.  The first of which is certainly debugging.  At first glance debugging looks wonderful then I realized my mistake.  In the previous post I said I had to add the generated JS file to the project […]

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