Tutorials

Using Godot with the C++ Programming Language Tutorial

Godot With C++

A common question I receive is, can I use C++ with the Godot game engine.  If you are looking to do live game scripting like in Unreal Engine, the short answer is no, you cannot do that with Godot.  You can however develop in Godot using C++ in three different ways.Native DevelopmentThe first option is […]

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Using Rider With Godot

Rider For Godot

Yesterday we talked about Rider for Unreal Engine, but did you also know that Rider can be used to develop Godot games as well?There are a few things you are going to need to get started.  First off obviously is JetBrain’s Rider, which is available with in a 30 day free trial.  However if you […]

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Rider and Unreal Engine

Rider For Unreal Engine

Rider is a .NET IDE by JetBrains, currently heavily focused on Unity game developers.  Recently JetBrains launched a early preview of Rider For Unreal Engine.  Wait a minute you might say… isn’t Rider for C#, while CLion is their C++ IDE, and isn’t C++ the primary language for Unreal Engine developers.  Why yes, you are […]

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Blender an Hour at a Time–A Blender Video Tutorial Series

  This tutorial series covers all aspects of using the Blender 3D computer graphics package.  Coverage is split into easily digested one hour chunks, covering as much on that topic as possible within the hour time limit.  Or close to an hour… I miss a couple times.  Also over time GameFromScratch has published several short […]

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Godot 3 Tutorial Series

Godot Tutorial Series — Shaders and Materials

In this video we start off learning how to create SpatialMaterials and apply texture maps to create modern PBR based materials.  We then move on and learn how to create shaders in Godot, both vertex and fragment shaders are covered.The VideoCode SamplesFragment example:shader_type canvas_item;void fragment() {vec4 color = texture(TEXTURE,UV);color.r += 0.5;COLOR = color;}Vertex example:uniform float […]

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